CopperCube versions

Create 3D games and apps for Windows, Mac, Android, and the web
6.6
Apr 5, 2023
6.5
Dec 11, 2021
Jul 30, 2018
Review
5.6
Feb 25, 2017
Review
Mar 7, 2016
Review
5.3
Oct 8, 2015
Review
Mar 16, 2015
Review
Oct 13, 2014
Apr 12, 2014
4.4
Mar 4, 2014
Review
4.3
Nov 20, 2013
Sep 15, 2013
Jan 26, 2013
Review
Aug 27, 2012
Editorial review
rating
Jul 13, 2012
Review
Oct 9, 2011
Review
Mar 4, 2011
Review
Nov 21, 2010
2.0
Sep 10, 2010
Review
Apr 22, 2010
1.2
Feb 7, 2010
1.1
Nov 11, 2009
Jul 25, 2009

What's new

v6.0.2 [Jul 30, 2018]
- Google Play Store compatibility.
- Moved to Android Studio.
- Fixed problem displaying "Invalid APK" when creating Android Apps with some unusual app names.
- Progress dialog when calculating lightmapping or adding textures is now much nicer in Windows 10.
- Fixed problem causing long lines of error messages sometimes to be cut off after publishing an app.
- Fixed a bug where the editor won't correctly store the android version code in the publishing settings.

v5.2.2 [Mar 16, 2015]
Added new and updated some translations. The CopperCube Editor now is translated into these languages:
English, German, French, Russian, Brazilian, Turkish, Arabic
A few minor performance improvements in WebGL and Windows .exe targets
Added support for Steam, meaning CopperCube is now also available on the Steam store
Added a "download more" menu link in the prefabs window
Android bug fixes:
Fixed a bug which could cause apps with dynamic light not to start on some newer Android devices
Fixed a bug causing cloned animated characters to cause a crash under special circumstances
Fixed a bug causing dynamic light not to work sometimes on some newer Android devices
Flash bug fixes:
Fixed a bug causing cloned animated characters to cause an app freeze under special circumstances
Windows .exe and Mac OS X .app bug fixes:
Fixed a bug causing water surfaces sometimes not to react to events
Fixed a bug reported as 'portal bug': causing objects controlled by keyboard to move too much after switching scenes
Other bug fixes:
Editor: Fixed problem with unicode characters in scene names

v4.4 [Mar 4, 2014]
- Added support for rendering grass patches, plants and other alpha channel based fake geometry.
- There is now a new action 'LoadTexture' available which uses the new loadTexture() feature mentioned below, so you can easily dynamically load new textures.
- The command to "Reload and Verify Extensions" now also reloads plugin scripts for the editor.
So it's no longer necessary to restart the editor while editing plugins, which simplifies developing plugins.
- When cloning scene nodes, clones now also work with the same collision detection settings as their originals, meaning you can now build complex apps like level editors with CopperCube.
- The loadTexture() script command now works in WebGL, Flash, Windows.
- Updated WebGL target to show clearer error messages for the latest Chrome and Firefox versions
- The Windows target now is launched from CopperCube with the working directory it is created in. That way, access to additional sounds and images via scripts is much easier now.
- Fixed a problem causing the model viewer camera to sometimes move up when the 'Vertical movement' flag is switched off.
- Various updates to the documentation (more examples in the scripting reference, some more 3D model exporting tips, etc)
- Various performance improvements on basically all publishing targets.

v4.0.5 [Jan 26, 2013]
The game AI has been enhanced:
- It is now possible to specify the amount of milliseconds the AI should take
to wait between random patrol points or path points. Use the new property
'PatrolWaitTimeMs' for this.
- There is now a new mode 'Follow path' for the AI to specify a walking path the
AI should try to follow, instead of only randomly patrolling.
- The AI is now a bit more intelligent: It notices more quickly now if an object
blocks its way and stops moving then.
- The 'follow path' behavior now has the option to execute an action once the path
following has finished (or if looped, once per loop).
- Fonts in WebGL appeared blurry on some systems. This is no longer the case.
- The new WebGL loading flag (starting scene only when all textures loaded) now also waits with
music and 2D overlays until the textures are loaded.
- Fixed a bug causing the 'reload scene' action not to work on the Android targets under special circumstances
- Fixed a bug causing the 'Quit' action not to work on some Android devices
- Fixed a bug causing complex operations with variables on Android not to work sometimes
- Fixed a bug causing texture changes not to work sometimes on animated meshes in WebGL
- Fixed a problem on the android target where values without decimals were printed to overlay 2d texts with
decimals.
- Fixed a problem causing clipped text on some android systems.

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